2023 Race Descriptions
Belgian Win-n-Out – The “backward” win-n-out. A 12 lap race(4×3) with the first bell ringing with 10 to go in the race, winner on the next lap earns 4th place. 3rd place at 7 to go, 2nd place at 4 to go, and 1st place, 5th, and the rest at the end. Being greedy may not pay! A bit of a gamble to wait for the win and not get it. Juniors race an 8 lap race (4×2).
BlackJack Points Race – A type of points race where the goal is to get 21 points, if you bust you start over at zero. After a neutral lap, points are awarded every other lap. The points awarded are randomized by drawing a card from a deck. Once a rider hits 21 points the remaining places are awarded by the current points totals. If the joker is pulled, the race turns into a 1 lap scratch race where the points accumulated do not matter.
Chariot Race – A chariot is an all out one-lap sprint for the finish line from a held standing start.
Devil’s Scratch Race – After eliminating half of the field with elimination style rules, it becomes a 7 lap scratch race with the remaining riders.
Elimination – The last rider across the finish line will be pulled every lap until one remains.
Elimination to Keirin – After a neutral lap, the riders will get a bell indicating that on the next lap, the last wheel across the finish line will be pulled. This will happen on each lap until 6 riders are remaining. The remaining riders compete in a 3 lap keirin behind a pacer.
JB Tempo – Points are awarded every lap with 2 and 1 points going to the first and second riders across the line each lap. The rider with the most points at the end of the race wins.
JB Keirin – A 4 lap race with 6-8 riders starting from a standing or rolling start. The riders draft behind a pacer for the first 2.5 laps with the motorcycle gradually accelerating up to 50 kph before it departs from the track. Once the motor pulls off, with 1.5 laps to go, it is an all-out sprint for the finish line.
JB Speed Keirin – The JB Speed Keirin is a shortened version of our JB Keirin – a 3 lap race with 6-8 riders starting from a standing start/rolling start out of the warm up circle. The riders draft behind a pacer for the first 2 laps with the pacer gradually accelerating up to 50 kph before it exits the track.
International Omnium – Points are accumulated in the first 3 races (scratch, tempo, elimination) (1st – 15, 2nd – 14, 3rd – 13 , etc). Each point then won during the final event – the points race – is added to the riders point total.
International Tempo – after the completion of 3 laps the bell will be rung to indicate the start of the sprint laps. The first rider in each sprint shall be awarded 1 point, including the final sprint. Any rider that gains a lap on the main field is awarded 20 points and any rider that loses a lap will lose 20 points.
Madison – The Madison is a high speed, two person relay. One partner from each team starts the race from the rail while the “resting” partner pedals slowly along the top of the track. Partners exchange positions by pulling even with each other and then relaying or “slinging” the incoming partner into the race. Madison races may be run as a scratch or points race.
Marymoor Crawl (The Original Longest Lap!) – This is a timed track stand (balancing) contest rolled into a chariot race. Riders may not cross the start line until an unknown bell is rung, indicating a 1 lap sprint.
Match Sprint – Match Sprints involve a series of races, each with 2-4 riders. The race consists of 2 laps from a held starting position where the position are determined by a random draw. First rider to cross the line wins.
Miss-n-Out – The last rider across the finish line will be pulled every lap until a predetermined number of riders (3 to 5) are left. The remaining riders are given a no pull lap and then the last lap is a sprint for the finish line with the first rider across the line winning.
OneKnown – An unknown distance with a twist. Prior to the race everyone will write down the numbers of laps that they want the race to be. A prime lap will ring within the first 5 laps. Whoever wins that prime lap has their card pulled and that is the unknown distance length! A bell will ring at one to go to let the field know the race is ending. That racer and the officials are the only people that know the length; hence the name – “one” known.
Point-a-Lap – Points are awarded every lap with 1 point going to the leader. Final sprint awards 3,2,1 points to the first 3 riders. The rider with the most points at the end of the race wins.
Points Race – A bell rings with one lap to go before each sprint. Points are awarded to the top 4 riders across the line for each sprint (5,3,2,1), the last sprint has double points (10,6,4,2). Riders are awarded 20 points if they lap the field – or conversely have 20 points subtracted if they lose a lap to the main field. The rider with the most points at the end of the race wins.
Scratch Race – A bell rings with one lap to go. First rider across the line wins.
Snowball – Points are awarded every lap to the leader. 1st lap = 1 point, 2nd lap = 2 points, 3rd lap = 3 points, etc. The rider with the most points at the end of the race wins.
Split Scratch – A points race with two sprints (5,3,2,1 both sprints).
Stayers’ Race (Derny) – Elite riders act as pacers for juniors in a novelty scratch race.
Super Sprint – A Miss-and-Out race down to 8 riders, at which time it turns into a 5 lap scratch.
Unknown Distance (Scratch) – As its name implies, the Unknown Distance is a “scratch race” run over an unknown distance. The bell means 1 to go.
Wheel Race (handicapped scratch) – Riders are handicapped based on their categories and abilities. Stronger riders are given a greater distance to complete. Once lined up, riders start from the rail/stand-still and race the given number of laps, much like a scratch race, but without the neutral.
Win-n-Out – 12 lap race (4×3) with the first sprint for 1st place(the winner gets to leave the race early). 2nd sprint for 2nd place, etc.
Winners Race – a race with 4 or 5 sprints at equal distance (every 2-3 laps depending on the category). To be able to contest the final sprint, you have to win one of the first 3 or 4 sprints. You can not win more than one spot (if you are first over the line for a second sprint, 2nd place wins a spot). After the 2nd to last sprint, the rest of the bunch leaves the track (lower positions awarded now). The winners of the previous sprints contest the last sprint for the final placings. If a rider that won an earlier sprint is dropped and pulls out, they get last position in the final sprint.